Devil’s Attorney

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Video games usually star an axe-weilding warrior, gun-toting alien or busty treasure-hunting heroine rather than some smarmy attorney at law. Devil’s Attorney departs from such conventions, putting you in charge of a slick-haired barrister in a loving recreation of 80s courtroom drama such as L.A. Law.

As Max McMann, attorney-at-law, your job is to get your shady clients off the hook. Each case presents you with a number of witnesses and items of evidence which you must methodically cross-examine and discredit. After a spot of witty repartee between you and your rival barrister, you head into court to try to convince the judge of your case. At your fingertips are a range of moves which deal different levels of damage to your opponents’ credibility (credibility essentially acts as hit points). Unlike the Phoenix Wright series of games for the Nintendo DS, you don’t actually cross-examine witnesses in typical question/answer fashion. Rather you are playing out a turn-based battle using action points to attack your opponents. The object is to do as much damage as possible to the opposing case, before the Prosecution has a chance to undermine you. If you lose too many credibility points, you lose the case.

Along the way you gain new skills, accessories, cars and other vestiges of wealth. As well as appealing to your ego, these items confer new skills to Max, allowing him more action points or new ways to tackle tricky cases. The game’s designers have done a brilliant job evoking the fast-living materialism of the 80s. Lack of moral integrity is directly rewarded with cash, prestige and career advancement. In this way, some might argue that Devil’s Attorney is a good education in the ways of the world for young people today.

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Developer: 1337 Game Design AB
Platform: iOS, Android
Age rating: 12+
Price: £1.99

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